2D
Concept Art, Illustration, Card Illustration, Texturing, Environments/Backgrounds, Tilesets, and Sprite Animation.
UI/UX
Icons and menus design and creation. Gameflow and UX design. We handle multiple styles, and work closely with game developers, designers and UX specialists. Assets formatting and integration in proprietary game engines (Unity 3D, Unreal.)
3D
3D modeling and mapping services, specialization in low-poly environments and props for mobile platforms,integration in Unity 3D and Unreal.
Consulting
Art Direction:
-We help you define the artistic vision, or specific visual areas of your game, working closely with your team at any stage of your project to help you reach your productivity and quality goals;
-Artists Scouting and Coaching;
-Art Reviews and Feedback (Paint overs, Draw Overs, Production Notes;)
-Art direction documents, including competitive analysis, style boards and presentations, art bibles, and technical/pathway solutions;
-Experienced in licensed content/I.P. and casual games.
Art Project Management:
-We help manage your internal, or external, art vendors through any stage or area of your project. Our 18 years experience as an art vendor, assembling teams to fit our clients needs, 5 years managing a game studio; Taniko, LLC., as well as in-house art and project management positions at Infogrames/Atari and Activision, give us the necessary experience to assist your studio with efficient, cost-effective solutions;
-International outsourcing experience; working on projects with clients,vendors and talents across multiple time zones. English and French-fluent;
-Production and assets tracking, budget management. We can also act as a one-stop shop; centralizing all logistics and milestones for your external, hand-picked art team;
-Internal art team evaluation, budgeting, production pipeline and schedule audits.